Life has an annoying habit of getting in the way.

Along with some personal family issues, I had two freelance clients decide that they wanted updates this week. That does put a crimp into the creativity time when it's needed to complete work for clients. I ended up completing that work early last night, and jumped back into my piece of music I've been building on with @LNADoesAudioStuff's 12 Days of Creativity Challenge. My previous blog entries were specific to the particular challenge I was working at that time, but this particular entry is going to wrap up the last few days all together. I'm writing this, having done (what I consider to be) steps 7 (vocal production), 8 (Arrangement), and 9 (Lifts, Drops, Swells, and Fills), and will publish this entry after completing 10 (Adding Life To Dry, Boring Production), 11 (Creative Automation), and 12 (How You Know When Your Track Is FINISHED!). I have to complete all of this tonight... after tending to some of the aforementioned family issues. Tomorrow is a friend's holiday party, and then it's Saturday, which is the last day of the challenge, and I need to submit my piece, for better or worse!

Day 7: Vocal Production Details

As stated in the previous entry, I've opted to go with a vocal sample from Loopcloud. I found a cheesy little vocal that has a nice hookey (hookie? hook?) poppy-vibe to it. I duplicated it, pitched it up by an octave and gave it some EQ to remove any lingering low harmonics. I also discovered in Loopcloud that you can adjust the timing of the clip. That was handy, as I spent way too long trying to get the 115bpm clip I'd found to sit nicely within a 128bpm tempo. Loopcloud took care of that for me.

I found a second "filler" vocal and chopped that a bit as well, and plopped it down in a couple of places.

Day 8: Arrangement

I've never been good at structuring a song, so this has been one of the more challenging parts of this, er, challenge. I did manage to take my original 8-bar loop, and structure it more like a song, with definitive sections. I have an intro, in which I add instruments, a middle section where most of the instruments are playing, drop some during the breakdown section, and then an outro, where I remove tracks until I have only three left. It seems to work.

Day 9: Lifts, Drops, and Fills

I found a finger pop sound (not a snap or a click, but you can definitely tell it's a finger noise) that I turned into a small 32nd-note run down in one part, and then reversed it and sent it up later. It adds a bit of "what was that?" to the song and keeps it from becoming monotonous. At least, that's the hope. I also have the typical reverse cymbal that rises into a --what else-- cymbal crash.

Day 10: Effects

I used Valhalla Supermassive in a couple different parts of my track, along with Bitwig's own Reverb and Convolution Reverb devices. I also added delay to specific instruments and I'm hoping I didn't go overboard. That seems easy to do when adding everything in, so hopefully I didn't make the track too muddy. I also attempted to add some panning in, specifically to the finger clicks I mentioned under Day 9, but either I was doing it wrong or the fills were just happening too fast; I couldn't get it to accomplish what was in my head. A challenge for my next project I suppose. There is panning on some of the percussion elements so hopefully that comes through.

Day 11: Automation

My automation starts right off the bat, with my swell at the beginning of my track. I use automation to cut the reverb in and out, adjusting the volume from ∞ to -4.8db. I'm sure there was a more efficient way to go about doing this, but it's how I accomplished what I wanted. I also added some automation to a cutoff filter on one of the synths during the break to give it more oomph, and get it towards the front of the mix.

Day 12: Finishing the Track

After spending some time adjusting the volume on various tracks, and spending even more time on various minor issues, I decided to call it done. Let's face it, I could have (and should have) spent a lot more time working on this, but the one and only goal I had here was to finish a track. I wanted it to be structured like a finished song might be, and have a definite beginning, middle, breakdown, and end. And that's what I got. Is is polished? No. Is it's mixed and mastered properly? No. Is it good? Hell no. But it's DONE. And that was my end goal.

As expected, I've learned a lot through this process. I've taken some notes, and even screen recorded my process as I was putting together the pieces of this track. I'm hoping to do a "postmortem" entry here later, and maybe I'll even manage to put together the screen recordings into a pared down video with some narration about my thoughts over it.

Big thanks go to Liina, from LNAMusic for creating this amazing challenge. It's purpose was the create a track, which is what I've managed to accomplish. Amazing.

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